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Drifting and boost gain, and kart feedback.
DoubleR
KartRider: Drift Rep: 260
Posts: 11
Member
I must say drifting feels great and just like how I remember it to be from the original KartRider NA beta back then.
However, there's a few things I'd like to point out:
- Having some of your nitro fill automatically beats the whole purpose of drifting. I understand this is just to help fill the last bit of your meter, or help you in "dead" maps where there are not many corners etc. You should always be encouraged to drift and find a solution.
- Your nitro meter fills too quickly with the very basic Karts, making it irrelevant which kart you should pick and also the whole tier-tree the original game had irrelevant.
- Karts stats are too similar, If they all obtain nitro in the same rate it makes the whole system useless. I want to see it a bit like the original KartRider where first we series A,B,C for the karts.
In short, the beginning of the game should be slower - not gaining a nitro every second drift. Continuous boosting, Double-boost, all such things become irrelevant when you just acquire Nitro that quickly. Those things defined skilled players from others back in the original beta.
Eventually we will hit those high-tier karts and then it would be fine. I know there are things like SR engines and such, but right now everything needs to be slower. Trash the basic karts! I want you to make me feel like I need to gain better karts! I felt no difference between playing with the Turtle Kart or the Cotton Kart. Make the difference. Cotton excelled in drifting but was slower, Marathon series was steady and could easily push others, Saber series was the fastest but harder to handle. Those things needs to matter and come back.
What's the point if all the karts hit the 90s and 100 in their stats? make them go from very 0 to 100.
However, there's a few things I'd like to point out:
- Having some of your nitro fill automatically beats the whole purpose of drifting. I understand this is just to help fill the last bit of your meter, or help you in "dead" maps where there are not many corners etc. You should always be encouraged to drift and find a solution.
- Your nitro meter fills too quickly with the very basic Karts, making it irrelevant which kart you should pick and also the whole tier-tree the original game had irrelevant.
- Karts stats are too similar, If they all obtain nitro in the same rate it makes the whole system useless. I want to see it a bit like the original KartRider where first we series A,B,C for the karts.
In short, the beginning of the game should be slower - not gaining a nitro every second drift. Continuous boosting, Double-boost, all such things become irrelevant when you just acquire Nitro that quickly. Those things defined skilled players from others back in the original beta.
Eventually we will hit those high-tier karts and then it would be fine. I know there are things like SR engines and such, but right now everything needs to be slower. Trash the basic karts! I want you to make me feel like I need to gain better karts! I felt no difference between playing with the Turtle Kart or the Cotton Kart. Make the difference. Cotton excelled in drifting but was slower, Marathon series was steady and could easily push others, Saber series was the fastest but harder to handle. Those things needs to matter and come back.
What's the point if all the karts hit the 90s and 100 in their stats? make them go from very 0 to 100.
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