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TheHeavieKiwieTheHeavieKiwie
KartRider: Drift Rep: 890
Posts: 52
Member
edited 2:29PM October 10, 2024 in Gameplay Discussion

Comments

  • TheHeavieKiwieTheHeavieKiwie
    KartRider: Drift Rep: 890
    Posts: 52
    Member
    edited 2:14PM October 10, 2024
  • SmallerbeeSmallerbee
    KartRider: Drift Rep: 1,060
    Posts: 263
    Member, Administrator, Moderator, Nexon
    edited 5:52PM April 19, 2023
    @Smallerbee As a fellow player who have experienced the wrath of the lag yourself, do you think this will completely solve the lag problem this game has?

    I hope this suggestion can be sent and hopefully be implemented if so.

    Turning off collision would for sure fix the problem, BUT there are many reasons why a decision like that would be a very difficult choice, and require a bit more coding than you may think! We're trying to explore every option and fix the lag in a way that keeps the game true to its roots, bumps and all :)

    Edit: By "bumps and all" I mean the intended bumps of course, not the pingslap bumps.
  • PunchnitPunchnit
    KartRider: Drift Rep: 390
    Posts: 14
    Member
    I feel your pain this happens all the time with laggy players and most of the time you hear your kart hit something, your kart stops dead in the road then the screen speeds up again to reveal the laggy player speeding away lol In "settings" you can choose "Optimal" latency to match you up with people that have better connections but the wait time is a little longer . by default its set to "balanced" latency
    TheHeavieKiwie
  • TheHeavieKiwieTheHeavieKiwie
    KartRider: Drift Rep: 890
    Posts: 52
    Member
    edited 2:14PM October 10, 2024