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Solution for the lag problem
TheHeavieKiwie
KartRider: Drift Rep: 780
Posts: 51
Member
The game has a lag problem where the other Karts just warps around the track. If we hit them from behind, our kart stops from the collision due to lagging players.
I suggest a solution that can completely fix this. Cancel or greatly reduce all collision effect that happens on the kart when it hits behind another kart. This will completely solve the lag problem that happens all throughout the game. Yes the players might remain lagging visually but our gameplay will never be disrupted ever again.
I am from Asia and even I am also facing this issue. But once this is implemented, none of us will have to ever experience this problem again.
I suggest a solution that can completely fix this. Cancel or greatly reduce all collision effect that happens on the kart when it hits behind another kart. This will completely solve the lag problem that happens all throughout the game. Yes the players might remain lagging visually but our gameplay will never be disrupted ever again.
I am from Asia and even I am also facing this issue. But once this is implemented, none of us will have to ever experience this problem again.
Comments
I hope this suggestion can be sent and hopefully be implemented if so.
Turning off collision would for sure fix the problem, BUT there are many reasons why a decision like that would be a very difficult choice, and require a bit more coding than you may think! We're trying to explore every option and fix the lag in a way that keeps the game true to its roots, bumps and all
Edit: By "bumps and all" I mean the intended bumps of course, not the pingslap bumps.
Yeah I understand what you mean but it actually starts getting weird once it happens on AI mode as well lol. Like that's the last place I'd expect that to happen. However in AI, it isn't as bad as compared to human players. I guess optimal is the only choice now but I mostly mentioned with Grand Prix in mind.