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TheHeavieKiwie
KartRider: Drift Rep: 880
Posts: 52
Member
Comments
Turning off collision would for sure fix the problem, BUT there are many reasons why a decision like that would be a very difficult choice, and require a bit more coding than you may think! We're trying to explore every option and fix the lag in a way that keeps the game true to its roots, bumps and all
Edit: By "bumps and all" I mean the intended bumps of course, not the pingslap bumps.