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The game needs a better map selection system

dadnayadadnaya
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edited 4:25AM March 6, 2023 in Gameplay Discussion
This is a topic that came up on the Discord, and I'd like to share it further, hopefully for any devs to see. One of the biggest problems I have with the game is how out of the ~30 maps we have, I play the same 4 ones every time. I've played Bostwood for the first time today, and I can remember playing maps like Aqueducts maybe once. While I get Rocky Roadway and Magma Cavern 90% of the times. (Especially Rocky Roadway, I think most of my games are on it).

A kind user went to actually grab data from the large amount of racing he has done (2427 races), and these are the results:

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Which clearly show that it's skewed.

Weirdly enough, Rocky Roadway for them is high in play count, but not the highest, meanwhile I rarely get Panda Village.

Finally, it seems like 4* and 5* tracks are not being matched as often as 3*, despite needing the same requirements to unlock play.

So, there's definitely something wacky in there. Would love to see it being looked at.
TheHeavieKiwie

Comments

  • TheHeavieKiwieTheHeavieKiwie
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    edited 2:56PM October 10, 2024
  • almexutvi23almexutvi23
    Post: 1
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    The game needs a better map selection system to enhance player experience by offering more intuitive navigation and choice options. Analyzing past strands of successful map selection systems in other games can provide valuable insights into design improvements and user preferences. By incorporating these proven strategies and refining the map selection process, developers can create a more engaging and user-friendly interface that better meets players' needs.






  • lengistonjorrylengistonjorry
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    The game's current map selection system leaves much to be desired, often leading to repetitive gameplay and player frustration. A more dynamic and user-friendly map selection process is essential for enhancing the overall gaming sportzfy latest version experience. By implementing features such as player voting, randomized map rotations, and customizable map filters, the game can offer greater variety and keep players engaged.
  • tisijatisija
    Post: 1
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    The game needs a better map selection system to enhance player experience by offering more intuitive navigation and choice options. Analyzing past strands of successful map selection systems in other games can provide valuable insights into design improvements and user preferences. By incorporating these proven strategies and refining the map selection process, developers can create a more engaging and user-friendly interface that better meets players' needs. Looking to rent an apartment in Beirut? Explore diverse options that suit your style and budget in this vibrant city.
  • denvelsamitdenvelsamit
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    The game could greatly benefit from a better map selection system, as navigating through various locations can sometimes feel cumbersome. An improved, more intuitive interface would make exploring different areas quicker and more enjoyable for players. This is especially important for fans of Toca Boca APK, where the charm lies in discovering new places and interacting with different environments. With an enhanced map selection system, users would be able to jump between locations with ease, making the overall gameplay experience even more seamless and fun.






  • Auralee870Auralee870
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  • jamessmith01jamessmith01
    KartRider: Drift Rep: 100
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    It’s a great point, and you’re not alone in noticing it! For a game with so many map options, it’s odd that the variety feels so limited, especially with some tracks rarely showing up at all. It makes gameplay feel repetitive, even though there’s a lot of potential for diversity.
    The data you shared highlights how certain maps are prioritized, which could indicate an algorithmic skew—something devs could hopefully adjust. A better balance would go a long way in keeping the experience fresh and players engaged. Over at fifa mobile 24 hack unlimited coins, we know fans are all about variety and challenges, and the same approach applies here: if players could access a wider array of maps more consistently, it’d boost excitement and offer new tactical gameplay each time. Here’s hoping this gets some attention from the dev team!