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KartRider: Drift Rep

  • Global Racing Test Feedback

    GENERAL

    1. Please make playing with HUMANS the default. I have no interest in playing against AIs, but right now playing against AIs is the only way to get a match, probably because it's the default. Or make the default option to play against AIs *only if you can't find a match with humans*. This is by FAR the biggest issue with the game right now. I haven't been able to play a single Speed race against humans.

    2. As others have said, please please please don't make us do the licenses to turn off drift assist or unlock speed mode. It would be much better to just add a popup or something saying "we don't recommend this for new players."

    3. The mailbox seems totally useless. Why do I need to accept my rewards two different times to get them added to my inventory? Just put them in my garage as soon as I accept them.

    4. Please allow queueing for both Item and Speed at the same time.

    5. Please decrease the wait time between games. It takes sooo long to start a new race after ending one, because you have to watch the absolutely useless dance animation, go through the stats screen, queue again, go through all the loading times... It's really frustrating. I'd love to have a rematch button that matches you up with the exact same group (as long as everybody agrees), but there should also be a way to *instantly* start queueing for a new match as soon as you've crossed the finish line.

    6. Making kart upgrades fail X% of the time seems like a *really* bad idea. People will be extremely frustrated if they spend a ton of gold trying to get a Legendary kart and all of it is simply wasted. It would be so much better to just increase the gold prices. Like if an upgrade to Legendary is currently 6,000G with a 25% success rate, you should really change it to 24,000G with a 100% success rate. Having all your gold go up in smoke with nothing to show for it will make people very upset at the game.

    LICENSE

    1. The trial where you have to go *slowly* through some gates to get points is really bad. Why encourage your players to play sub-optimally? If you already know how to drift, it's extremely frustrating to lose points because you're doing too well...

    2. The trial that teaches you how to drift (where you're just in a big open circular space and it shows different commands on screen) should really be one of the first trials.

    3. Why are there "Normal" and "Test" versions of almost every trial? They are way too similar.

    TRACKS

    1. The graphics on the ice track with penguins could use some cleanup. At the beginning when you're going around a gentle curve to the right with a bunch of cracks in the ice, it's really hard to tell how close you can get to the inside before falling into one of the ice cracks, because the ice cracks are very difficult to see until you're right next to them.

    TECHNICAL ISSUSE

    1. Sometimes at the beginning of a race some of my sound effects are MUCH louder then the rest of the game.

    2. One time when I loaded into the race the entire track failed to render. It looked basically like this:
    https://old.reddit.com/r/Kartrider/comments/x432y3/welcome_to_the_abyss/
    Rueza