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Team win calculation is too simple!
DieMan
KartRider: Drift Rep: 300
Post: 1
Member
So whatever team color 1st is wins? That's not right at all, it should be more complicated like if you're playing duo and me and my buddy come in 2nd & 3rd and yellow comes in 1st and 7th then we should definitely win right? I just think there should be more consideration than just first place, like the average of positions or time or just something more than "1st wins" because if it's really a "team" match I think you should be able to win as a group, don't you think?
- Do you like the way the winners are chosen in team matchmaking?9 votes
- 1ST PLACE IS EVERYTHING! 11% (1 vote)
- Overall team performance should be considered! 89% (8 votes)
Comments
The total performance of the whole team should be taken into account when choosing the winner. For example, would you be OK with losing to a team who's winner was 1st place and all the rest of them were 8th, 7th, and 6th? Just doesn't seem fair for a "team" battle" because in the end it seems like you are just racing to win first place even against your own teammates....
1st place gets 10 points 2nd place 8 points and so on...
But first place wins no mater the total points!
I came in 1st with my team finishing 5th, 7th, 8th (last guy was inactive and didn’t even play), but we still won. Pretty unfair IMO for “team play”.
Would love to see an explanation of how red team "won" this when literally one person from the team actually finished the track. It may as well not be team mode.
- Edit -
Looked at some old footage of the original and apparently it's always been this way. Makes sense I suppose, item mode has pretty heavy RNG and you can really get screwed so having winner take all makes the focus more on helping a teammate gain a lead, where as speed mode is all skill-based so points are used instead.
It's a lot harder trying to maintain a lead when all of your guys are in the rear and you're the only one riding solo at the lead. That's 3 people whose Will O' Wisps immediately target you upon being rolled, unless you get a wide enough map lead to hide yourself around turns/corners you're open to other attacks too, from the entire strength of the opposing team.
If you're complaining about a guy taking the lead in the last second by something like a magnet and speed boost at the end, I wouldn't say the points in item mode would really fix this issue considering the final placements of an item game are usually extremely different than where it was 10 seconds prior in the first place due to last minute item rolls and you'd just be pushing the issue down onto who gets 2nd, 3rd, and 4th.
I feel like winner takes all in item mode makes sense, and a weighted point system in Speed makes sense for that game mode too. The biggest reasoning behind that is, winner takes all allows the back of the pack on your team to be able to focus on supporting the guy in the lead. A map I'll use as an example is wayward turnabout, with the way RNG is on items it's hard for me to go into that map and have my proficiency of the map be able to help me win. It's too close together, and there's opposing traffic coming at you too. So I'll focus more on supporting the guy in 1st and being a shield if I'm in 2nd or 3rd to block attacks that would be targeted towards them, or using attacks/other crowd control to maintain our lead if i'm in the back of the pack. It's a team based game mode, and I've noticed if you evaluate your teams positioning and use your items accordingly you can usually win the game either by leading the pack or in a support role.