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Liltya

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Liltya
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KartRider: Drift Rep

  • Benvenuti su KartRider: Drift!

    Piloti, benvenuti su KartRider: Drift! Siamo lieti di annunciare che la seconda beta a numero chiuso partirà il 4 giugno! Non vediamo l'ora che vi uniate a noi e ci piacerebbe ascoltare il vostro feedback.

    Utilizzate questa sezione del forum per condividere opinioni e chiacchierare con gli altri piloti. È il posto perfetto per discutere dei vostri tracciati preferiti, condividere consigli e strategie o semplicemente rilassarsi. La lingua principale per questa sezione è l'italiano. Ogni commento pubblicato in altre lingue in questa sezione potrebbe essere rimosso senza avvertimenti.
    Ice711Mc
  • Sign Up for Closed Beta 2!

    kartrider-drift-sign-up-for-closed-beta-2-1000x200-en.png

    It's been a bit since our Closed Beta back in December. We've been hard at work making KartRider: Drift better and better ever since it ended, and we're ready to show you exactly how far we've come with the KartRider: Drift June Closed Beta!

    CLOSED BETA BEGINS JUNE 3!
    Get a sneak preview of this new entry in the classic Kart Racing series by joining us for KartRider: Drift's June Closed Beta! You can sign up with the button at the top of the page, but there's two notable details for those that took part in the December Closed Beta.

    All players that joined us in the December Closed Beta will be included in the June Closed Beta! We want to hear your thoughts on the improvements we've made to KartRider: Drift.
    We're also doing away with the platform restriction for this Closed Beta, as all invited Beta Racers will be given access on Nexon Launcher, Steam and Xbox One!
    We'll be accepting new sign-ups through 11:00 AM PDT on Monday, June 8 (8:00 PM CEST June 8, 4:00 AM AEST June 9). Invites will be sent out on June 1 and 2, after the Closed Beta's pre-download is available, with additional invites being sent out until sign-ups end. Make sure that you live within our service regions in order to sign up and play, and sign up today to join us in the next Closed Beta.

    JUNE CLOSED BETA SCHEDULE
    - PDT (UTC -7): 4:00 PM Wednesday, June 3 - 6:00 AM Wednesday, June 10
    - CEST (UTC +2): 1:00 AM Thursday, June 4 - 3:00 PM Wednesday, June 10
    - AEST (UTC +10): 9:00 AM Thursday, June 4 - 11:00 PM Wednesday, June 10

    ULTIMATE GAMING GEAR GIVEAWAY (USA & CANADA ONLY*)
    ultimate-gaming-gear-giveaway-background-v2.jpg

    We have a special giveaway for our American and Canadian* players, where you can win high-quality gamer gear from our friends at HyperX Gaming, ViewSonic and DXRacer! Seven lucky beta racers will be chosen to receive a ViewSonic ELITE XG270QG Gaming Monitor, a DXRacer OH/FH11 Gaming Chair, or a HyperX Headset, Keyboard, Mouse and more!

    See the full rules for the Ultimate Gaming Gear Giveaway for more information, and join us during the Closed Beta for your chance at some fantastic prizes!

    *: Not available in Alaska, Hawaii and Quebec.

    RACE TO CLOSED BETA EVENT
    race-to-beta-gleam-giveaway-1080x567-postimage.png

    Hyped for the Closed Beta? Spread the word and qualify for some fantastic prizes thanks to the Race to Closed Beta event! You could win real-world prizes, including KartRider: Drift hats, pins, or an Alloy Origins mechanical keyboard from HyperX Gaming, so head over to the Race to Closed Beta Event page to learn more!

    WHITE CLOUD BALLOON REWARD
    kartrider-drift-closed-beta-reward-balloon-600x375.png

    We want to get as much feedback from as many people as possible on the progress of KartRider: Drift, and so we're giving out a prize to everyone that joins in! Everyone that plays this Closed Beta will be given a special White Cloud Balloon cosmetic item to follow you around as you race around when KartRider: Drift is officially released!

    SO, WHAT'S CHANGED?
    We've been working hard over the last few months to improve KartRider: Drift based on the feedback of our Beta Racers, and the answer is, well, a lot. There are some major additions coming, including a new character, new skins and new tracks, but we've also revamped the User Interface, racing physics, improved the tutorial, and more to create a better racing experience. We'll be unveiling more details about the changes as we approach the start of the Closed Beta, and you can catch up on the changes at the posts below!

    Dev Blog - Kart Physics Improvements
    Dev Blog - User Experience Improvements
    Dev Blog - Racing School

    CLOSED BETA FAQ UPDATED
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    Check out the Closed Beta FAQ, now with the Nexon PC Checker!
    Thijminecraft02
  • DEV BLOG - RACING SCHOOL

    I'm JL, a KartRider: Drift developer.

    Improvements to the driving physics and the in-game UX were introduced in our first two Dev Blogs. Today, I want to talk about something new that we’re preparing. As we compiled your feedback, made changes, and continued development after the December Closed Beta, we also analyzed the gameplay data from the Closed Beta period.

    Based on your feedback and gameplay data, we have been working on ways for you to get used to KartRider: Drift and have fun playing it, and we are applying those changes during the development process. As a part of these changes, I would like to talk about the Racing School system today.

    GYeeXhO.jpg
    A preview of the Racing School menu, showing a list of Beginner tests. These include tests for using the Water Wisp and Water Bomb items, activating the Booster and (selected) using the Missile and Magnet items. Successfully completing the selected test will reward you with various items.

    The Racing School has two purposes:

    Act as a guide for Racers new to KartRider and KartRider: Drift.
    Provide a challenge for Racers who have experience with the original game and want to test their skills on their own.
    To elaborate, the Racing School system acts as a general guide to KartRider: Drift as well as an environment for Racers to work on improving their skills while playing solo. This allows Racers to check their skills while challenging each stage of the Racing School, and provides a goal of accomplishment as well.

    As we analyzed the gameplay data from the Closed Beta, we found out that Racers who were new to KartRider had trouble drifting. Many Racers also tried to improve their skills through external videos and guides, and there was a lot of feedback concerned that much of the game lacked the elements to aid beginners.

    We think it’s a must to have a system that helps you learn how to play KartRider: Drift and feel the joy of driving. Rather than a simple tutorial, we felt that a system where Racers could test their own skills and set new goals for themselves while taking on challenges would work the best.

    To provide a new practice space for improving your skills on your own in the next Closed Beta, we are giving our all in developing the Racing School system so that you can improve and take on new challenges.

    We hope you’re excited about this new feature, and that it helps you hone your driving skills!
    -JL-
    JoshuashalopharsydePennywise19클러치FelonyGranberg
  • Remember to opt-in to our newsletters!

    Racers,

    We would like to remind everyone to opt-in to our newsletters.
    When you opt-in, you will receive e-mails with news, upcoming events, and more!

    To opt-in:
    1. Log in to the Nexon website.
    2. Mouse over 'Your Account' on the top.
    3. Click 'Account Settings' from the dropdown menu.
    4. On the Account Setting page, click 'Personal Info'.
    5. Under Communication Preferences, make sure 'News and Special Offers' is enabled.
    pharsyde
  • Dev Blog - User Experience Improvements

    Hey there, Racers!

    I'm JL, a KartRider: Drift developer.

    After talking about improvements to the driving physics in my last blog, I gave much thought on what to talk about next. We are currently working on making improvements based on your feedback after the December Closed Beta, and proceeding with the relevant work of fixing and doing additional development.

    I think I gave this so much thought because there are many things I want to talk about.

    Continuing from the improvements to the driving physics, I would like to talk about the progress of the in-game player experience today.

    Many Racers from the Closed Beta gave feedback that the game was hard to play because the User Interface (UI) wasn't intuitive.

    We believe that the in-game UI needs to be intuitive and easy to see. Based on the characteristics of Item and Speed Modes, the information displayed in both game modes must be communicated clearly.

    The dev team took this into consideration and formed the in-game UI, but the results of Closed Beta showed that we were not able to meet the Racers' expectations.

    Since the UI is critical for creating a good experience, it needs to go beyond the design composition. It must be easy to use, give good information and evoke the right emotions from everyone that plays.

    Thus, it is our vision to develop a good User Experience (UX) together with players by listening to the stories told by our Racers, more so than just making it based upon our own mindset.

    For these reasons, the dev team decided to rethink the in-game UX from scratch.

    We are actively having many discussions on what can be done to increase usability and improve the experience while also meeting the basic requirements. We are also using advanced equipment with pro gamers and influencers such as eye tracking to see where a player's attention goes and how it changes in each situation.

    KartRider: Drift Solo and Multiplayer Eye Tracking

    kartrider-drift-eye-tracking-kartrider-drift-user-experience-dev-blog.png

    - The attention area is wider in multiplayer than solo
    - Attention is dispersed while driving because the UI is scattered

    trailing-an-opponent-kartrider-drift-user-experience-dev-blog.png

    KartRider: Drift Leading and Trailing Opponents

    - Attention is dispersed as you need to constantly check on the opponent trailing behind
    - Confirmed that it’s hard to watch the situation behind you without a rear-view mirror

    We took note of the focus-group test results and Closed Beta feedback, and applied what we learned to the position and size of each UI element to prevent players from getting distracted as much as possible during gameplay.

    The position of UI elements will be rearranged closer to the center of the screen in order to provide unified information, and we decided to adjust the size and shape to make it easier for players to perceive accurate information.

    Also, many players gave feedback that it’s hard to check how charged the Boost Gauge is due to the gauge being curved. The current curve shape will be changed to a straight line to make it more intuitive.

    original-kartrider-eye-tracking-kartrider-drift-user-experience-dev-blog.png

    KartRider: Drift Original KartRider Boost Gauge

    - Could easily drive without directly looking at the gauge, or quickly look at the end point of the gauge and know how much the gauge is filled

    kartrider-drift-eye-tracking-kartrider-drift-user-experience-dev-blog.png

    KartRider: Drift Boost Gauge

    - Need to constantly check the gauge while driving or check again after getting the booster item

    In the long run, we are also preparing a feature that will allow for customizing the position and size of in-game UI elements. Each Racer will be able to freely adjust the settings to match their skills and preferences.

    Racers, the feedback you’ve shared with us is the direction KartRider: Drift is taking. That is why I believe communicating with you, our Racers, is so important.

    Please continue to keep up your interest in KartRider: Drift and stay tuned!
    -JL-
    pharsydeJoshuashalo