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Liltya

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KartRider: Drift Rep

  • Dev Blog - Kart Physics Improvements

    z1EwunT.jpg

    Hey there, Racers!

    I'm JL, a KartRider: Drift developer.

    Hello everyone, it's been a while since our last dev blog.

    The dev team is currently working on compiling your feedback after the December Closed Beta, as well as proceeding with fixing the problems you noted and continuing to develop the game.

    As much as the love and support you've sent to KartRider: Drift, we received a lot of feedback. As developers, we believe you provided us with a sense of the direction that KartRider: Drift should be moving forward in, so we're cherishing it all as we go through them.

    I came to write this dev blog to discuss how KartRider: Drift has been changing after the December Closed Beta.

    For today, we'd like to discuss the driving physics, one of the topics we received the most feedback on during the beta.

    We're working on carrying over and advancing the original KartRider to KartRider: Drift, so that its speed and drifting can be enjoyed by everyone, and we believe it is the dev team's greatest goal and mission to improve the driving physics based on the feedback we received during the beta.

    During the December Closed Beta, there were various awkward aspects to collisions between karts, collision of the kart and the track’s walls, and more.

    The awkwardness during such collisions was caused by the dev team being under-prepared for the complications of the driving physics, and our team is sorry that we failed to rise up to that challenge. Collision refers to what happens when two objects run into each other for just a split second, and everything that follows in the moments after that collision takes place.

    Especially in racing games, collisions can occur in many situations, including intentional ramming of other karts, and are essential to racing. We believe the moment of collision and what happens afterwards must be made to appear natural.

    Therefore, we have analyzed the feedback we received related to driving physics, and invited professional gamers and influencers to help with a deeper analysis. We proceeded with the group test to understand the issue and to list out the areas that need to be improved.

    Our team is currently working on improving the driving physics in the following ways:

    Collision between Karts
    - Refine the collision’s angle and magnitude of force at the time of impact to improve on the effect and rebound force.
    - Refine the angle of recovery after a collision and the force of the collision's rebound force.
    Collision of Karts and Walls
    -Refine the collision’s angle and magnitude of force to improve on the effect and rebound force.
    -Refine the angle of recovery after a collision and the force of the collision's rebound force.
    Collision While Jumping and Landing
    - Improve so that going airborne while drifting would not cancel the drift, but instead allow you to continue drifting upon landing.
    Multiple Collisions between a Kart, Another Kart, Walls, and Etc.
    - Improve the individual effects reflecting the magnitude of force at the time of multiple collisions and the rebound forces that follow.
    - Refine the angle of recovery after a collision and the force of the collision's rebound force.
    Drift Angle Improvement
    - Adjusting the angles that would cause a drift to end.
    - Improve so that drift would function the same way as in the original KartRider.

    Once the driving physics' improvement work is complete, we'll be able to provide Racers with the racing feeling that's closer to the original KartRider for the next Closed Beta, and you'll be able to enjoy the sensation of driving that's unique to KartRider.

    Your feedback is the direction KartRider: Drift should be moving forward in, and it also greatly encourages us. Please keep up your interest in KartRider: Drift, and continue to stay tuned.

    -JL-
    pharsyde
  • Holiday Livestream - Dec. 16 at 3 pm PT

    Hiya,

    Just to make sure that I'm not setting false expectations - this livestream isn't soley for KartRider: Drift, and won't be featuring any gameplay.

    This is a relaxed, casual stream with all the community managers getting together to spread some holiday cheer to all our viewers. I completely understand if this type of stream isn't for everyone :)
    Felony
  • The Closed Beta has Ended!

    The past few days have been an amazing ride. Although the KartRider: Drift Closed Beta has run its last lap, stay tuned for more exciting news to come.
    We want to hear your thoughts on what's working and what could be improved, so head over to the Closed Beta Feedback sub-forum to give us your feedback. We'll also be sending every Racer who participated in the Closed Beta a survey, so keep an eye on your inbox for it to arrive.

    Thank you for participating in the Closed Beta and helping to test KartRider: Drift. We can't wait to hear your thoughts and feedback as we race towards something awesome.
    MyNameDouBiFelonyThijminecraft02
  • 2019 Holiday Ornament Contest

    Congratulations to our winners!
    - Shieldsleigh
    - Y476
    - daithiensu

    Be on the lookout for a PM from me, with more information.

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    The Closed Beta is racing full speed ahead and the holidays are quickly approaching. What better time to create KartRider: Drift holiday ornaments! Use the template below to create your own KartRider: Drift ornament. You can use edited screenshots from the Closed Beta or drawn images.

    Submission Deadline
    Contest ends December 23, 2019 at 11 am PST

    How To Enter
    - Create a KartRider: Drift-themed holiday ornament, using the template below
    - Can be created with edited screenshots or drawn images
    - Limited to one entry per person
    - You may edit your entry up to the deadline. Any edits after the deadline will disqualify your entry
    - Your entry must be created solely for this contest; stealing some else's work will not be tolerated
    - Submit your entries in this thread

    Ornament Template
    iulv35g.png

    Judging Criteria
    Ornaments will be judged based on:
    - Adherence to the theme
    - Creativity
    - Uniqueness

    Prizes
    - Three winners will receive a set of KartRider: Drift X019 pins

    Restrictions
    - Physical prizes are restricted to residents of the US and Canada (excluding Quebec)
    - There will be no substitution for physical prizes for international winners

    You can read the full rules here.
    Thijminecraft02
  • Pre-Download Has Begun!

    DaYUtou wrote: »
    I logged in to the game with steam and connected the XBOX controller, but the game did not respond

    The Closed Beta doesn't start until Dec. 5 at 5 pm PST. You will be unable to play until that time.
    DaYUtou