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Liltya

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KartRider: Drift Rep

  • Bevorstehende Verbesserungen Der UI/Nutzererfreund

    devblog_header_1020x200_de.jpg

    Hallo Rennfahrer!

    Ich bin JL, ein Entwickler von KartRider: Drift.

    Seit dem Ende der Closed Beta im Juni ist einige Zeit verstrichen. Wie wir in den letzten Dev-Blogs bereits erwähnt haben, hat das Entwicklerteam die Rennen und das Feedback unserer Spieler analysiert, um die Richtung der weiteren Entwicklungsarbeiten zu bestimmen. Nach der Auswertung der Daten arbeiten wir nun an den folgenden Verbesserungen.

    Zuallererst haben wir uns darauf konzentriert, entsprechend des Spieler-Feedbacks der Closed Beta im November, die Nutzerfreundlichkeit während des Renngeschehens (Rennbildschirm) für die Closed Beta im Juni zu verbessern.

    Das verbesserte Spielerlebnis während der Rennen wurde von Spielern gut aufgenommen. Durch das positive Feedback inspiriert, haben wir weitere Detailverbesserungen anderer Bereiche, mit denen wir nicht zufrieden waren, vorgenommen.

    Besonders viel Feedback erhielten wir darüber, dass das Spielerlebnis außerhalb des Renngeschehens nicht intuitiv ist. Deswegen werden wir uns verstärkt auf die UI und Nutzerfreundlichkeit außerhalb der Rennen konzentrieren.

    Bei UI und Nutzerfreundlichkeit geht es nicht nur um ästhetisches Design. Wir sind der Meinung, dass Benutzerführung, Spielerstimmung, Bequemlichkeit und Wert berücksichtigt werden sollten.

    Deswegen ist das Feedback unserer Spieler so wichtig für das Entwicklerteam. Die Zusammenarbeit des Entwicklerteams mit Spielern ist der beste Weg, das Spielerlebnis so gut wie möglich zu optimieren.

    Aufgrund der Vorschläge unserer Spieler, die an der Closed Beta im Juni teilgenommen haben, war uns die UI und allgemeine Nutzerfreunchkeit von Anfang wichtig. Wir haben lange darüber nachgedacht, wie wir diese Aspekte so leicht verständlich und intuitiv wie möglich zu gestalten können.

    Wir sind zu dem Entschuss gekommen, das Nutzererlebnis außerhalb des Renngeschehens von Grund auf umzustrukturieren.

    KartRider: Drift wird in Zukunf auf verschiedenen Plattformen frei spielbar sein. Spieler werden Informationen schnell und übersichtlich abrufen können. Unser Ziel ist es während der Entwicklung, die optimierte Nutzerfreundlichkeit mithilfe interner Fokusgruppen zu testen und wir bereiten zurzeit einen weiteren kleinen Fokusgruppentest vor.

    Verbesserungen der UI/Nutzerfreundlichkeit in der Lobby
    kartrider-drift-lobby-ui-change-resized-v2.png

    Verbesserungen der UI/Nutzerfreundlichkeit im Rennpass-Menü
    kartrider-drift-racing-pass-ui-change-resized-v2.png

    Ihr könnt euch darauf verlassen, dass wir alles geben werden, um ein unvergessliches Spielererlebnis zu kreieren, das wir dann mit Fokusgruppentests Schritt für Schritt testen werden.

    Zum Schluss möchten wir nochmal betonen, dass das Feedback, das wir von euch, unseren Spielern, erhalten haben, die Richtung vorgibt, in die sich KartRider: Drift bewegt. Deswegen ist die andauernde Kommunikation mit euch so wichtig. Wenn ihr jegliche Vorschläge im Bezug zur Nutzerfreundlichkeit außerhalb des Renngeschehens habt, dann postet sie bitte auf unseren offiziellen Foren oder auf Discord.

    -JL-
    Pino
  • Dev Blog - Upcoming UI/UX Improvements

    devblog_header_1020x200_en.jpg

    Hey there, Racers!

    I'm JL, a KartRider: Drift developer.

    It's been a while since the June Global Closed Beta ended. As mentioned in the previous Dev Blogs, the development team has analyzed the racing records and feedback from Racers in order to set the development direction moving forward. After going over that data, we are working on the following improvements.

    First, we focused on improving the in-match UX (driving screen) in the June Closed Beta based on feedback from Racers in the November Closed Beta.

    The improved in-match UX was well received by Racers who played and checked it out. Based on that positive feedback, we have been making detailed improvements in other areas we were not satisfied with.

    In particular, there was a lot of feedback that the out-of-match UX was not intuitive. The dev team wants to focus on the out-of-match UI/UX other than the driving screen.

    UI/UX is not simply about design aesthetics. We believe it should consider usability, player sentiment, convenience, and value.

    That is why the dev team believes Racer feedback is so important, and that the dev team and Racers working together is the best way to make the UX complete.

    We thought about the overall UI/UX from the start, based on the suggestions by Racers in the June Closed Beta. We spent a lot of time on how to make it easy and intuitive and provide usability and convenience to Racers.

    As such, the out-of-match UX has been restructured from the start based on feedback from the Racers and internal discussion.

    We are working to let it be used freely on various platforms, and for Racers to be able to check the information you want quickly and intuitively. Our goal is to develop and get it verified via internal Focus Group Tests. The out-of-match UX structure is being newly developed, and we are preparing another small Focus Group Test to verify it.

    Lobby UI/UX Improvement Design
    kartrider-drift-lobby-ui-change-resized-v2.png

    Racing Pass UI/UX Improvement Design
    kartrider-drift-racing-pass-ui-change-resized-v2.png

    Rest assured, we are giving our all to provide a satisfying user experience, and then checking it step-by-step through Focus Group Tests.

    Lastly, the feedback sent by you, Racers, is the direction KartRider: Drift is taking. That is why I believe communicating with you is so important. If you have any suggestions regarding the out-of-match UX, please share them with us below or on on Discord.

    -JL-
    cubibluer
  • BETA FECHADO GLOBAL DE JUNHO RESULTADOS

    kartrider-drift-closed-beta-results-bp.jpg
    ArthurOliveiraSou
  • O trabalho continua depois do Beta Fechado

    devblog_header_1020x200_br.jpg

    Olá, corredores!

    Aqui é o JL, um desenvolvedor do KartRider: Drift.

    Com o encerramento do Beta Fechado Global de junho, gostaria de falar rapidinho sobre algumas coisas, e peço desculpas pelo atraso em fazer esse post no Blog dos Desenvolvedores. Estamos bastante ocupados analisando os dados e conferindo os feedbacks dos jogadores.

    Analisando os resultados do Beta Fechado de junho, senti mais uma vez a resposta positiva e o amor que vocês, corredores, têm por KartRider: Drift. Também fiquei surpreso com o feedback sincero. Como desenvolvedor de KartRider: Drift, agradeço o apoio e o feedback de todos os nossos corredores!

    Com o encerramento do Beta Fechado de junho, a equipe de desenvolvimento sentou para analisar os dados e os feedbacks. Pensamos em como poderíamos satisfazer nossos corredores. Classificamos seus comentários de acordo com vários critérios, o que resultou em 24 categorias e um total de 728 tópicos que vão servir de guia para a direção futura da equipe de desenvolvimento.

    O que mais importa para finalizarmos KartRider: Drift são os comentários e o jogo dos nossos corredores. Vamos concluir isso junto com vocês e prosseguir com um desenvolvimento que corresponde ao padrão dos nossos corredores, mantendo uma comunicação ativa a respeito do rumo que vamos tomar.

    O processo será compartilhado por meio do Blog dos Desenvolvedores e discutido com nossos corredores enquanto olhamos adiante juntos. Fiquem ligados enquanto trabalhamos para disponibilizar KartRider: Drift para vocês, nossos corredores. Vou me esforçar ao máximo e estou ansioso para ver vocês de volta na pista.

    As histórias compartilhadas na comunidade de KartRider: Drift pelo mundo todo significam muito para o desenvolvimento do jogo. Se vocês têm um recado a dar à equipe de desenvolvimento, contem-nos nos nossos canais sociais!

    -JL-

    http://kartrider.nexon.net/pt/news/article/59352
    ArthurOliveiraSou
  • Game Crashes

    I have an update from our Senior GM on steps you can take to troubleshoot/fix the crashes.

    Hello everyone.

    I think the best way to narrow down crashes is to eliminate as much potential external interference as possible, see if it works smoothly without anything interfering (if it doesn't then we've already narrowed it down a lot), and then slowly switch things back on. Here are a few steps you can try, and as always, we appreciate any feedback, or if you locate any issues.

    1. Set both the "KartRider" file and your launcher (Nexon/Steam) to run as admin by doing the following ->Right click->Properties->Compatibility->Change Settings for all users->Run as admin.

    2. Restart computer in Safe Mode with Networking -> https://support.microsoft.com/en-us/help/12376/windows-10-start-your-pc-in-safe-mode (you can do clean boot in favor of this if you want, but if it doesn't work, go back to this one)

    3. Disable any security software (antivirus/firewall etc.)

    4. Run game

    --- If this works
    1. Clean boot with same parameters -> https://support.microsoft.com/en-us/help/929135/how-to-perform-a-clean-boot-in-windows

    --- If this works
    1. Re-enable security software

    --- If this works
    1. Turn back on any programs important to you and start narrowing things down from here.


    Again, any feedback is appreciated!
    TTV_Knkodact